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Outlaw Hunter

In Progress

Lasso-Based Physics Game
A 2D verlet physics rope simulation where players throw a lasso to catch objects. Features dynamic rope folding, collision detection, and realistic physics-based mechanics.

๐Ÿง  Core Features

๐Ÿงฉ Technologies Used

Unity 3D C# 2D Physics Verlet Physics

๐Ÿ“œ About the Game

Mobile Physics-Based Lasso Game

A simulation game where players use a physics-driven lasso to hunt and capture enemies with unique characteristics. Built with realistic Verlet rope physics that enables dynamic folding, collision detection, and responsive player controls.

Gameplay:
Players assume the dual role of hunter and jail manager. Strategically throw your lasso to capture outlaws in challenging environments, then put them to work building your empire. Each captured enemy becomes a resource for expansion and growth.

Core Mechanics:
- Verlet physics-based rope simulation
- Dynamic lasso throwing and target capture
- Strategic enemy management system
- Empire building through workforce utilization

Inspired by Zombie Catchers โ€“ combining hunting action with management strategy on mobile platforms.

๐Ÿ’ก Development Challenges


Verlet Rope Physics โ€“ Realistic rope simulation using Verlet integration with dynamic joints and collision systems

2D Ragdoll System โ€“ Fully physics-driven player body with constraint-based joint connections

Enemy AI โ€“ Intelligent behaviors including player avoidance, obstacle navigation, and combat mechanics

Jail Management โ€“ Scalable architecture for expansion systems and resource management

Dynamic UI โ€“ State-responsive interface adapting to game progression and resource changes

๐ŸŽฎ Availability

Available as an open-source project on GitHub for developers and Unity enthusiasts.